MegaFLE X - version 0.2 (04-23-05)
==================================

What's new 0.2:
 * No more over-sized roms when saving
 * Palette set is auto-set
 * Graphics updating system greatly improved
 * Structure Editor, Screen Editor and
   Palette Editor added.
 * All keys working in most windows
 * Common Dialog file requester
 * Added some backup feature

MegaFLE now supports editing of TSA, Structures,
Screens, Palettes, and Enemies. Scroll editing
is absent. And still, only MM3 is supported.
The editor's windows has functionality with mouse-clicking
similiar to the DOS MegaFLE.
I will explain the new feature, Load Backup.
Whenever you save, the current rom's
contents will be copied to a file called backup.rom,
all before changes are saved to the rom.
So, when you save:

 1: megaman3.nes     --->  backup.rom
 2: [editor memory]  --->  megaman3.nes

The Load Backup function, logically loads
the contents of backup.rom to the editor's memory. 

 backup.rom ---> megaman3.nes

So what it really does is Undo the Save,
by loading the rom saved previous Save.

That's all guiding for now.

Sorry about the bug over-spacing roms.
Its fixable, mail me you want help.

Keys:

F5: Save
F6: Previous Level
F7: Next Level
F8: Load Backup

What will be worked on next (likely):
 * Enemy names
 * Scroll editing features
 * Configuration window
 * Megaman 4 support?

Developed by Matrixz

It was programmed in VB. Please dont kill me!

Contact info:
MSN: ingegjoestoel@hotmail.com
AIM: Matrixz127